In this work, “power“ carries a
double meaning. The player must use muscle power to produce energy. Without his
pedalling the console is not supplied with electrical power. The player
participation in Power Pong begins at an earlier point than usual, as
electrical power availability is normally taken for granted in digital entertainment
media. Most definitions of interactive media only start at the moment the
player picks up the joystick. But what if there was no electrical current? µP
offers an astonishingly simple answer.
Power Pong, in addition to the actual tasks of the game, the player also
assumes the role of energy producer. Does he thus become a slave of his own
play instinct, or does he gain independence? In any case, he can take advantage
of this apparent burden: when he reaches a certain pedalling speed, he can raise
the ball's speed.