//////////fur//// (D)

Ascii Art Ensemble (NL/ SLO)

Ato & Erational (F)

Blinkenlights Projekt (D)

Jaygo Bloom (UK)

Loren & Rachel Carpenter (US)

James Clar (USA)

Dekalko Studio/Djeff Regottaz (F)

Dirk Eijsbouts (NL)

VALIE EXPORT (AT)

S. Hanig/ G. Savicic (AT)

D.Hindman/S.Kiser/T.Morowati (USA)

Stephan 'ST' Kambor (D)

Ludic Society (CH/AT)

Andrew Milmoe (USA)

Josh Nimoy (USA)

Josh Nimoy (USA)

Noel Nissen (CAN)

Guillaume Reymond (CH)

Niklas Roy (D)

Leif Rumbke (D)

Antoine Schmitt (F)

Jan-Peter E.R. Sonntag (D)

Time's Up (AT)

Mathilde µP (NL)

Olaf Val (D)

Phillip Worthington (UK)


Mixed Reality Pong (2001)

 
Text by  Kiia Kallio
 
Mixed Reality Pong is a mixed reality version of the classic Pong game. The aim of the game is to score goals by hitting a virtual ball over the other end of the game area protected by the opponent player. The game counts the goals the players have scored, and they can agree to play either for a limited amount of time, or until either of them has scored a certain amount of goals.
The players can play the game with their hands or other real-world objects.  The game physics simulate the behaviour of a real ball, except that the virtual ball doesn't slow down at all.
The computer is completely hidden in Mixed Reality Pong. The system runs on a normal PC, but the input is handled only by a web camera capturing the playing table. The output is handled by projecting the computer-generated image onto the game area. No specially marked objects are required, so any objects with enough contrast to the background can be used in the game.
Mixed Reality Pong started as a technological experiment, but it has proven to be an enjoyable game, both for kids and adults. Mixed Reality Pong is written in C and C++, and runs on Windows platform using DirectX. The game also uses Allegro game programming library and a video capture library by Perttu Hämäläinen.
 
(ST) 

  


http://www.pong-mythos.net


26.5.2013