Brown Box (1968)

Odyssey (1972)

Pong Arcade (1972)

Atari Home Pong/Clones (as of 1975)

Apple II (1977)

Blip (1977)

Pong (1999)

NetPong (2004)

Borg 3D (2005)

Massively Multiplayer Pong (2006)

PingK (2006)

Plasma Pong (2006)

Susipong (2006)

PentaPong (2007)


AR Tennis (2005) from Anders Henrysson (S) / Mark Billinghurst, HITLabNZ (NZ)

 
On their screens the two players see a virtual tennis court superimposed on a marker. The mobile phones act as virtual rackets and are used to hit the ball back and forth between the players. A custom port of ARToolKit to Symbian was created in order to be able to track the two phones relative to a common marker. In this marker space the ball simulation is ran that is synchronized via Bluetooth. The tracking allows to check if the virtual ball volume intersects with the racket volume defined as a cylinder around the camera view axis.  
 
Fotos © NVIS
 

  


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19.6.2013