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//////////fur//// (D)

Ascii Art Ensemble (NL/ SLO)

Ato & Erational (F)

Blinkenlights Projekt (D)

Jaygo Bloom (UK)

Loren & Rachel Carpenter (US)

James Clar (USA)

Dekalko Studio/Djeff Regottaz (F)

Dirk Eijsbouts (NL)

VALIE EXPORT (AT)

S. Hanig/ G. Savicic (AT)

D.Hindman/S.Kiser/T.Morowati (USA)

Kiia Kallio (FI)

Stephan 'ST' Kambor (D)

Ludic Society (CH/AT)

Andrew Milmoe (USA)

Josh Nimoy (USA)

Josh Nimoy (USA)

Noel Nissen (CAN)

Guillaume Reymond (CH)

Leif Rumbke (D)

Antoine Schmitt (F)

Jan-Peter E.R. Sonntag (D)

Time's Up (AT)

Mathilde µP (NL)

Olaf Val (D)

Phillip Worthington (UK)


Pongmechanik (2004)

  
Text by Niklas Roy
 
 
Pongmechanik is an electromechanical conversion of the classical game Pong. And instead of more realistic graphics, it ever accurately reproduces the original Pong. The user interface is hardly changed. However the game breaks open the black box: What takes place in the computer becomes again perceptible and comprehensible. Pongmechanik is an absolutely physical game. The game is realized electromechanically, and essentially consists of four elements: a relay computer, the mechanical movement with collision detection, the display and the acoustic components.
Together, these four elements produce an exact copy of the classical Pong. But there is more: The game is brought to a physically understandable and comprehensible level. Added to the game is the fascination of a comprehensible mechanism. The classical video game inspires two players. Pongmechanik additionally pulls otherwise indifferent spectators into its spell. They have the liberty to investigate the mechanics of the game in detail.

 
 

  


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