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Exhibition

pong.history

pong.art

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Exhibition Photos

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Team


//////////fur//// (D)

Ascii Art Ensemble (NL/ SLO)

Ato & Erational (F)

Blinkenlights Projekt (D)

Jaygo Bloom (UK)

Loren & Rachel Carpenter (US)

James Clar (USA)

Dekalko Studio/Djeff Regottaz (F)

Dirk Eijsbouts (NL)

VALIE EXPORT (AT)

S. Hanig/ G. Savicic (AT)

D.Hindman/S.Kiser/T.Morowati (USA)

Kiia Kallio (FI)

Stephan 'ST' Kambor (D)

Ludic Society (CH/AT)

Andrew Milmoe (USA)

Josh Nimoy (USA)

Noel Nissen (CAN)

Guillaume Reymond (CH)

Niklas Roy (D)

Leif Rumbke (D)

Antoine Schmitt (F)

Jan-Peter E.R. Sonntag (D)

Time's Up (AT)

Mathilde µP (NL)

Olaf Val (D)

Phillip Worthington (UK)


BallDroppings (2003)

 
BallDroppings dissolves the Pong court into its constituents, enabling the player to play with them. Rackets become boundaries of the playing field, and these in turn become game elements. The ball is controlled by manipulating gravity, the aerodynamic drag and the ball's velocity. Even the sound can be modified by the player.
 
The original objective of the game gives way to a playful trial without any concrete goal. Josh Nimoy frees Pong from its “arcade corset”. He smuggles it out in single components and offers the player to put it back together in his own individual manner. Both versions have in common that the clock is timed by the continuous reappearance of the ball. Its movement is the energy flow that keeps the game alive. In both cases, the directive is “Avoid missing ball...”
(A. Lange)

 
 
(ST)

  


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