Installation/Hardware/Software:
J-P Sonntag, Thomas Plöntzke, Frider Weiß
Text by Jan-Peter E.R. Sonntag
In "ratio agendi# 3”, PONG / Teletennis is the matrix of
an interactive setting. On the game level, two players can interact
physically, albeit without contact, in real space. A video beamer
projects the minimalist screen display of Pong onto the floor of the
exhibition room. The projected field is monitored by a motion tracking
system. A stylised tennis umpire chair is installed on the edge of
the court, alongside a flat screen displaying the score. The abstract
simplicity of the interface and the sound and the limited movements
of the two bars1 representing the actors, that can only be moved on
one axis, constitute the physical court on which the two people can
play with/against each other as if on a tennis court. In this only
supposed re-transformation of the game of tennis, the players’
physical movement is subject to the rules of the historical video
game.
The extension of the classic game into real space, made possible with
the aid of contemporary technology, allows the players to use two
dimensional axes by retaining the reduced look of the game based on
the chip technology of the nineteen-seventies: the axis marked by
bar as a three-dimensional divider of the rackets/player reference,
and the axis of the real player in three-dimensional space.
|