Text by Time's Up (Übersetzung folgt)
Sonic Pong - the way to fall into the machine. On the floor, the
bats and balls move as smears of light immaterial, the sounds following them on
the speaker array. Manipulating the game sample loops via the sci-fi control
panels, the player screeks and scratches their way through an archive of 8 bit
game sounds, manipulating them and batting them backwards and forwards with
their opponent.
Time's Up's long-standing fascination with the array of games that
started this whole thing has led them into many investigations of the prehistory
of modern entertainment. The use of whole body interfaces is also a solid basis
of the research that Time's Up partakes in that can be tracked through the
Hyperfitness Studio or their experiments with Triclops
International in
CTL98. The interfaces for the control of the bats in Sonic Pong
use the positioning of the body mass and its movement to control the bat's
movement.
Numerous studies indicate that sound adds much more to the sense of place
in an environment, whether that environment is virtual or real. The movement of
the ball in Sonic Pong is tracked by a speaker array that surround the speaker
field, increasing immersion in the experience.
The samples sweeping
along following the ball position are taken from old(er) computer games. But the
sci-fi control panel placed before the players is a control panel for the
manipulation of these samples. Manipulating the sample loop in time (pitch and
length), space (effect selection) and angle (effect parameters) allows the
relocation of the sound to a hyperscientific fifties dimension.
The
Cheat Sheet allows the user to get around the Mario Brothers obstacles and get to the core
of the game more quickly.
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